AoeStats
← Edzongi

Arabia

509597476Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 30m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vikings · Portugal
608
+10
🇵🇹 Saracens · Portugal
591
+10
🇵🇹 Mongols · Portugal
528
+12
🇺🇦 Italians · Ukraine
498
-12
🇪🇸 Aztecs · Spain
449
-10
🇳🇱 Dravidians · Netherlands
434
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,175 14:32 20:03 — ⛏ Fast Castle
37 1,139 9:58 20:33 29:21 ⛏ Fast Castle
25 768 12:11 23:36 —
17 534 11:42 24:22 — ⚔ Scouts into Archers
7 203 14:25 25:14 — ⚔ Scout Rush
3 80 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,200 4,781 1,075 850 14,906 18,047
6,200 5,051 1,850 1,400 14,501 15,972
6,770 4,765 505 200 12,240 15,030
5,890 3,912 1,425 200 11,427 12,675
4,730 2,846 1,035 125 8,736 10,362
500 400 50 0 950 655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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