AoeStats
← Edzongi

Arena

509590726Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
479
+17
🇧🇬 Chinese · Bulgaria
471
+17
🇮🇳 Hindustanis · India
554
-19
🇳🇱 Magyars · Netherlands
449
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 797 11:59 24:43 35:23 ⚔ M@A Rush
10 487 13:17 27:37 — ⚔ Archers into Skirms
7 343 11:40 31:00 —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,640 11,700 4,955 3,100 33,395 37,202
12,505 7,285 4,960 2,050 26,800 29,371
7,650 3,950 1,630 100 13,330 14,842
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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