AoeStats
← Edzongi

Arena

509569572Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
740
+11
🇨🇳 Celts · China
721
+12
🇨🇳 Slavs · China
680
+13
🇨🇳 Wu · China
656
+15
🇰🇷 Goths · South Korea
809
-19
🇪🇸 Britons · Spain
655
-14
🇹🇼 Persians · Taiwan
579
-11
🇳🇱 Bengalis · Netherlands
467
-7
Player eAPM Actions Feudal Castle Imperial Opening
29 1,399 9:43 16:44 32:45 ⛏ Fast Castle
24 1,153 10:25 24:28 44:20 ⚔ Tower Rush
19 932 12:25 18:16 43:10 ⛏ Fast Castle
19 914 11:20 16:58 30:13 ⛏ Fast Castle
16 795 10:50 20:39 36:32 ⛏ Fast Castle
12 575 15:04 24:48 39:34 ⛏ Fast Castle
12 581 11:21 20:55 26:00 ◆ FC into Fast Imp
3 147 14:02 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,825 10,930 18,095 2,900 62,750 78,512
27,210 14,475 12,600 2,220 56,505 70,962
12,715 14,555 11,045 4,375 42,690 51,061
20,215 12,190 7,725 1,600 41,730 51,631
12,080 9,490 8,825 1,610 32,005 37,431
12,445 8,961 3,815 5,400 30,621 34,825
11,645 10,115 6,125 2,410 30,295 33,391
3,170 2,295 515 130 6,110 7,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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