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Arabia

507371285Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1050
+14
🇦🇷 Franks · Argentina
1042
+14
🇨🇦 Magyars · Canada
988
+17
🇨🇴 Mapuche · Colombia
915
+20
🇲🇽 Burmese · Mexico
1020
-17
🇺🇸 Maya · United States
1000
-48
🇦🇷 Franks · Argentina
998
-16
🇨🇴 Turks · Colombia
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,874 10:45 20:10 37:08 ⛏ Fast Castle
44 1,887 10:17 22:44 36:43 ⚔ Scout Rush
39 1,685 10:12 24:10 42:06 ⚔ Archer Rush
33 1,413 9:35 26:37 41:55 ⚔ Scout Rush
31 1,345 9:54 — — ⚔ Archer Rush
24 1,023 10:33 21:54 37:05 ⚔ Scout Rush
17 748 10:21 27:02 — ⚔ Scout Rush
14 618 10:20 27:04 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,145 10,899 13,020 1,850 47,914 49,520
22,065 10,772 13,690 200 46,727 48,149
18,785 8,817 10,770 100 38,472 39,644
10,420 9,966 6,825 975 28,186 32,085
13,460 5,184 7,375 100 26,119 27,446
10,955 8,645 1,175 1,265 22,040 24,156
7,200 4,078 1,360 100 12,738 13,483
1,450 1,720 905 125 4,200 4,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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