AoeStats
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Nomad

506870329Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 16m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1214
+14
🇷🇺 Inca · Russia
1212
+14
🇳🇴 Malay · Norway
1182
+16
🇳🇱 Berbers · Netherlands
1170
+16
🇪🇪 Persians · Estonia
1218
-17
🇩🇰 Burgundians · Denmark
1201
-16
🇬🇧 Armenians · United Kingdom
1145
-14
🇦🇷 Ethiopians · Argentina
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 455 13:44 — — ⛏ Fish Boom
26 414 14:16 — — ⚔ Fish Boom into M@A
23 364 13:08 — — ⛏ Fish Boom into Fire Galleys
19 313 13:44 — — ⚔ Fish Boom into Drush
16 254 15:48 — — ⛏ Fish Boom
16 264 15:38 — — ⚔ Fish Boom into M@A
13 217 13:40 — — ⛏ Fish Boom
2 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 2,595 425 100 5,520 5,578
2,600 2,650 50 200 5,500 5,123
2,790 1,770 255 225 5,040 4,776
2,420 1,780 190 100 4,490 4,283
2,000 2,100 90 100 4,290 4,579
2,100 2,050 0 100 4,250 4,674
1,950 2,075 200 0 4,225 4,701
0 325 0 100 425 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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