AoeStats
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Arena

507760447Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 64m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1141
+12
🇹🇼 Burgundians · Taiwan
1091
+14
🇹🇼 Wei · Taiwan
1084
+14
🇫🇷 Hindustanis · France
1114
-16
🇦🇷 Celts · Argentina
1068
-14
🇦🇷 Bohemians · Argentina
959
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 3,538 9:00 21:21 32:22 ⚔ Towers into Archers
55 3,535 9:48 17:32 35:04 ⛏ Fast Castle
41 2,602 10:16 17:54 32:08 ⚔ Scout Rush
38 2,431 10:03 21:28 39:52 ⛏ Fast Castle
35 2,234 12:14 15:55 33:01 ⛏ Fast Castle
35 2,251 10:34 14:47 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,275 20,080 29,320 1,820 119,495 128,861
58,885 26,450 25,005 4,915 115,255 119,448
29,185 40,085 18,495 2,960 90,725 102,031
27,280 25,955 23,970 4,115 81,320 105,194
24,930 29,350 14,420 2,800 71,500 80,068
20,285 22,150 12,425 1,960 56,820 57,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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