AoeStats
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Arabia

510481397Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 73m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1094
+12
🇨🇳 Franks · China
1084
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1040
+15
🇻🇳 Poles · Vietnam
1011
+16
🇨🇿 Bohemians · Czechia
1129
-19
🇹🇼 Huns · Taiwan
1097
-17
🇬🇧 Byzantines · United Kingdom
916
-10
🇮🇳 Cumans · India
905
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 3,865 11:20 23:58 41:27 ⚔ Scouts into Skirms
25 1,813 12:19 21:14 44:07
23 1,697 10:07 14:20 32:12 ⛏ Fast Castle
20 1,457 12:13 15:53 35:24 ⛏ Fast Castle
18 1,330 10:36 23:14 37:37 ⛏ Fast Castle
17 1,282 10:59 22:43 30:34
16 1,192 12:36 17:31 — ⛏ Fast Castle
10 760 12:15 19:06 33:45 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
52,495 16,543 23,075 2,350 94,463 111,242
37,435 14,374 26,805 3,985 82,599 84,052
34,430 16,220 19,510 2,000 72,160 77,364
30,600 26,474 5,590 1,900 64,564 71,997
23,145 14,656 11,040 2,240 51,081 57,354
24,715 18,542 4,650 2,555 50,462 67,115
10,950 12,365 10,005 500 33,820 37,912
5,295 14,030 9,475 1,605 30,405 31,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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