AoeStats
← HK | Jai Guru Deva

Arena

510651904Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 33m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1374
+12
🇵🇱 Bohemians · Poland
1327
+14
🇨🇴 Vietnamese · Colombia
1313
+14
🇻🇪 Mongols · Venezuela
1308
+15
🇲🇽 Chinese · Mexico
1371
-17
🇻🇳 Franks · Vietnam
1288
-14
🇺🇸 Dravidians · United States
1234
-12
🇦🇷 Byzantines · Argentina
1227
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,090 9:56 14:08 29:23 ⛏ Fast Castle
54 1,800 10:39 15:12 — ⛏ Fast Castle
43 1,457 10:32 14:35 27:06 ⛏ Fast Castle
35 1,188 9:51 13:50 29:37 ⛏ Fast Castle
34 1,135 8:22 24:49 30:11 ⚔ Towers FC into Fast Imp
32 1,060 10:06 16:03 — ⛏ Fast Castle
30 998 11:04 15:52 28:42 ⛏ Fast Castle
28 928 10:15 26:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,225 11,125 7,670 1,050 38,070 42,731
16,610 19,130 1,540 500 37,780 41,370
16,375 11,770 5,515 3,000 36,660 37,826
13,125 9,035 3,985 2,450 28,595 30,975
9,575 5,615 2,360 2,185 19,735 20,614
6,425 4,834 5,935 660 17,854 20,532
7,505 6,750 770 805 15,830 18,226
4,885 6,468 2,155 950 14,458 14,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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