AoeStats
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Black Forest

510796954Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 81m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Turks · Romania
886
+16
🇷🇴 Lithuanians · Romania
886
+16
🇷🇴 Spanish · Romania
884
+16
🇪🇸 Persians · Spain
956
-20
🇪🇸 Teutons · Spain
927
-18
🇪🇸 Spanish · Spain
745
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 3,697 11:15 25:20 36:04 ⚔ M@A FC
32 2,585 14:28 20:09 33:14 ⚔ Archer Rush
31 2,564 10:27 18:38 31:52 ⛏ Fast Castle
28 2,259 11:45 16:33 35:26 ⛏ Fast Castle
13 1,058 15:20 27:44 45:08 ⚔ Towers FC
13 1,100 13:46 20:30 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,370 35,176 36,385 3,725 122,656 140,497
61,125 21,625 31,030 6,150 119,930 138,527
54,810 21,080 32,340 6,350 114,580 142,722
39,375 31,126 19,365 3,590 93,456 95,188
28,620 28,516 15,850 2,045 75,031 87,384
17,475 16,277 8,375 1,330 43,457 56,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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