AoeStats
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Arabia

510790032Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 50m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1000
+11
🇦🇷 Teutons · Argentina
901
+15
🇦🇷 Byzantines · Argentina
852
+18
🇪🇸 Muisca · Spain
973
-17
🇪🇸 Inca · Spain
944
-17
🇪🇸 Gurjaras · Spain
755
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,750 9:43 22:51 42:30 ⚔ Archer Rush
41 2,070 9:32 16:14 34:38 ⛏ Fast Castle
35 1,784 11:27 26:08 — ⚔ Champi Rush
27 1,350 11:26 23:32 32:49 ⛏ Fast Castle
21 1,051 9:27 25:08 39:54 ⛏ Fast Castle
20 1,012 10:40 24:49 41:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,165 15,134 8,220 2,645 44,164 54,229
10,700 15,873 11,335 1,400 39,308 50,628
18,130 5,755 5,750 3,920 33,555 37,707
12,055 6,850 4,745 2,700 26,350 37,713
12,475 9,000 3,955 900 26,330 32,066
6,785 5,515 1,180 1,555 15,035 16,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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