AoeStats
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Arabia

510781564Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Portuguese · Romania
908
+14
🇷🇴 Bulgarians · Romania
781
+19
🇪🇸 Byzantines · Spain
951
-21
🇪🇸 Persians · Spain
745
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,465 9:34 25:01 42:10 ⚔ Drush into Skirms
44 2,344 11:23 25:07 52:45 ⚔ Archers into Skirms
19 1,014 12:34 20:15 34:15 ⚔ FC into Skirms
15 826 10:39 23:09 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,570 21,996 9,540 1,700 59,806 71,515
21,085 18,220 10,370 2,450 52,125 68,543
12,105 9,745 6,155 2,100 30,105 36,432
12,270 8,260 5,500 765 26,795 30,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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