AoeStats
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Arabia

510095105Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1060
+11
🇨🇳 Magyars · China
894
+19
🇨🇳 Khmer · China
994
-29
🇨🇳 Byzantines · China
900
-31
Player eAPM Actions Feudal Castle Imperial Opening
60 3,235 9:12 20:37 32:57 ⚔ Scout Rush
39 2,094 11:24 14:28 — ⛏ Fast Castle
28 1,533 10:56 16:53 44:33 ⛏ Fast Castle
13 691 10:47 25:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,355 16,299 17,835 3,000 65,489 75,340
20,870 12,270 14,270 750 48,160 56,482
20,030 10,955 11,385 860 43,230 48,644
8,695 9,404 1,690 1,160 20,949 26,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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