AoeStats
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MegaRandom

509885193Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 27m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1176
+8
🇨🇳 Cumans · China
1062
+12
🇨🇳 Wei · China
1073
-13
🇨🇳 Magyars · China
901
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 1,578 9:09 18:59 — ⚔ Scout Rush
43 1,174 11:33 23:47 — ⛏ Fish Boom
26 731 10:16 18:49 — ⛏ Fast Castle
12 320 12:29 23:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,970 4,423 2,545 315 14,253 14,310
7,370 4,425 1,995 100 13,890 15,317
5,190 4,353 290 850 10,683 11,510
5,275 3,370 350 0 8,995 10,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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