AoeStats
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Lombardia

509873729Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
979
+18
🇩🇪 Maya · Germany
978
+18
🇨🇳 Tatars · China
1116
-22
🇨🇳 Magyars · China
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,627 8:54 19:35 35:06 ⚔ Scout Rush
30 1,211 10:13 19:48 — ⛏ Fast Castle
17 681 11:05 16:02 — ⛏ Fast Castle
13 521 10:57 22:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,890 10,010 7,655 3,550 36,105 43,415
17,440 9,195 4,595 2,900 34,130 44,918
9,925 12,910 8,195 1,175 32,205 35,788
6,530 5,698 1,920 835 14,983 19,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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