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Four Lakes

503309863Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 88m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
1108
+13
🇵🇦 Mongols · Panama
1077
+14
🇲🇽 Cumans · Mexico
993
+18
🇲🇽 Romans · Mexico
951
+20
🇦🇷 Aztecs · Argentina
1065
-18
🇺🇸 Hindustanis · United States
1030
-16
🇷🇺 Ethiopians · Russia
1015
-15
🇺🇸 Gurjaras · United States
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,986 11:02 16:33 34:06 ⚔ Scouts FC
32 2,863 9:22 22:20 32:05 ⚔ Archer Rush
30 2,689 9:22 20:06 38:55 ⚔ Scouts into Skirms
21 1,892 14:26 20:38 34:58 ⛏ Fish Boom FC
18 1,591 11:11 17:34 36:46 ⛏ Fast Castle
15 1,321 10:21 22:35 86:15 ⛏ Fast Castle
14 1,218 9:43 22:42 38:55 ⛏ Fish Boom
14 1,256 11:28 22:41 36:29 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
69,005 25,108 43,125 2,800 140,038 144,330
64,575 21,475 21,625 4,765 112,440 112,574
35,495 41,155 27,140 4,100 107,890 142,684
33,075 30,114 34,580 3,060 100,829 118,918
34,305 27,534 17,050 500 79,389 82,406
32,090 30,385 13,210 3,640 79,325 87,607
23,865 24,415 11,735 5,655 65,670 101,685
12,675 28,291 19,685 5,000 65,651 75,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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