AoeStats
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Fortress

509938357Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 38m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1437
+7
🇦🇹 Huns · Austria
1271
+13
🇩🇪 Vietnamese · Germany
1148
+18
🇩🇪 Romans · Germany
1100
+20
🇫🇷 Franks · France
1235
-16
🇺🇸 Persians · United States
1232
-16
🇧🇪 Magyars · Belgium
1200
-14
🇬🇧 Wu · United Kingdom
1154
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,122 7:13 11:10 24:22 ⛏ Fast Castle
25 939 8:57 14:06 27:25 ⛏ Fast Castle
24 927 8:12 13:33 24:56 ⛏ Fast Castle
23 888 8:34 14:04 32:01 ⛏ Fast Castle
19 726 8:14 12:41 25:18 ⛏ Fast Castle
18 689 8:00 12:00 28:19 ⛏ Fast Castle
15 560 8:25 12:04 29:47 ⛏ Fast Castle
14 520 8:00 13:08 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,125 17,230 12,000 1,215 50,570 63,865
15,425 16,715 11,415 3,100 46,655 57,343
18,065 8,890 9,695 1,000 37,650 39,604
16,080 13,100 4,960 2,985 37,125 44,972
15,970 7,613 8,145 1,220 32,948 37,074
15,645 8,885 5,990 1,095 31,615 39,988
15,575 10,253 4,365 1,035 31,228 37,359
12,790 10,555 6,195 270 29,810 32,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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