AoeStats
← AoEE.dvdv

Oasis

510056480Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 80m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1067
+18
🇺🇸 Khmer · United States
1062
+19
🇪🇪 Britons · Estonia
1208
-22
🇪🇪 Lithuanians · Estonia
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,070 9:18 20:23 35:59 ⚔ Archer Rush
33 2,636 8:56 20:32 51:53 ⚔ Scout Rush
31 2,529 9:55 22:28 39:26 ⛏ Fast Castle
22 1,766 9:44 15:20 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,910 31,840 23,625 5,700 78,075 79,552
31,365 12,830 17,380 3,450 65,025 77,965
32,100 16,039 10,750 1,740 60,629 89,531
22,415 13,359 12,720 1,860 50,354 55,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.