AoeStats
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Arena

510026395Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 63m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
978
+19
🇳🇿 Vietnamese · New Zealand
960
+20
🇭🇰 Spanish · Hong Kong SAR China
896
+21
🇻🇪 Celts · Venezuela
888
+22
🇨🇱 Khmer · Chile
1302
-29
🇨🇱 Japanese · Chile
1082
-22
🇨🇱 Italians · Chile
1057
-23
🇨🇱 Byzantines · Chile
707
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 2,761 11:45 16:01 31:43 ⛏ Fast Castle
39 2,457 11:17 15:42 29:50 ⛏ Fast Castle
31 1,953 10:59 19:25 32:10 ⛏ Fast Castle
30 1,890 12:34 25:30 — ⛏ Fast Castle
29 1,806 12:34 16:22 32:00 ⛏ Fast Castle
28 1,801 8:40 18:04 33:53 ⛏ Fast Castle
23 1,474 10:18 15:44 37:55 ⛏ Fast Castle
23 1,449 10:27 14:48 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,560 40,765 29,500 4,850 137,675 142,546
40,755 25,215 31,410 3,980 101,360 122,260
66,270 19,880 10,885 3,630 100,665 110,068
35,800 39,315 16,825 2,700 94,640 97,868
30,265 23,440 16,145 3,040 72,890 73,995
17,845 26,225 23,185 2,800 70,055 86,641
34,280 15,880 12,715 2,580 65,455 85,257
15,465 10,420 3,455 2,875 32,215 35,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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