AoeStats
← Fideos+Salsa

Oasis

510024885Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 9m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1297
+5
🇨🇱 Khmer · Chile
1070
+12
🇨🇱 Japanese · Chile
1044
+13
🇨🇱 Byzantines · Chile
680
+27
1024
-16
🇲🇽 Wei · Mexico
1018
-16
🇻🇳 Japanese · Vietnam
982
-14
🇻🇪 Teutons · Venezuela
899
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 505 9:16 — —
53 502 — — —
37 353 — — —
36 345 — — —
35 339 — — —
28 263 — — —
26 245 — — —
18 169 9:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 574 50 0 2,224 2,601
1,600 362 50 0 2,012 2,730
1,400 375 50 0 1,825 1,862
1,400 350 50 0 1,800 2,278
1,400 250 50 0 1,700 2,630
1,300 225 50 0 1,575 2,221
900 546 50 0 1,496 2,014
1,050 275 50 0 1,375 2,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.