AoeStats
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Black Forest

509174150Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 57m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1200
+16
🇹🇷 Koreans · Türkiye
1192
+16
🇬🇧 Gurjaras · United Kingdom
1188
+16
🇩🇪 Cumans · Germany
1245
-18
🇩🇪 Burmese · Germany
1243
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🇩🇪 Lithuanians · Germany
1102
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,342 11:37 15:59 22:18 ◆ FC into Fast Imp
21 1,227 11:49 20:26 48:11 ⛏ Fast Castle
20 1,152 12:20 17:06 29:40 ⛏ Fast Castle
19 1,111 11:06 18:51 33:57 ⛏ Fast Castle
18 1,043 11:36 15:24 30:35 ⛏ Fast Castle
18 1,010 11:31 17:55 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,530 22,245 22,790 1,825 96,390 100,567
27,865 41,368 10,980 5,055 85,268 93,296
41,310 17,097 21,630 5,085 85,122 95,243
26,320 15,780 14,100 800 57,000 63,599
19,955 16,920 5,410 1,715 44,000 45,126
11,975 15,493 5,900 2,350 35,718 42,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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