AoeStats
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Black Forest

506388978Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 69m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1232
+10
🇩🇪 Mongols · Germany
1232
+10
🇩🇪 Teutons · Germany
1063
+18
🇪🇸 Japanese · Spain
1167
-15
🇳🇱 Goths · Netherlands
1101
-21
🇬🇧 Cumans · United Kingdom
1030
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,541 11:02 14:48 28:26 ⛏ Fast Castle
26 1,797 10:16 24:00 42:16 ⚔ Tower Rush
24 1,667 11:42 15:23 29:30 ⛏ Fast Castle
21 1,452 10:42 21:30 27:55 ⛏ Fast Castle
19 1,320 13:05 19:10 39:05 ⛏ Fast Castle
17 1,196 13:28 18:55 36:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,885 30,155 22,100 2,800 108,940 114,387
44,330 49,846 10,640 4,025 108,841 137,316
16,925 33,870 30,330 5,575 86,700 103,916
26,220 34,840 8,915 3,800 73,775 76,268
27,910 25,452 16,270 2,410 72,042 79,245
29,575 18,701 10,260 2,065 60,601 102,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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