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Black Forest

510097691Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 27m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
818
+13
🇨🇳 Mongols · China
806
+13
🇺🇸 Persians · United States
794
+14
🇨🇳 Franks · China
704
+18
🇮🇳 Armenians · India
908
-21
🇹🇷 Turks · Türkiye
704
-13
🇹🇼 Persians · Taiwan
696
-12
🇩🇪 Romans · Germany
687
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 660 11:29 21:28 — ⛏ Fast Castle
24 652 14:43 20:46 — ⛏ Fast Castle
20 543 11:15 20:45 — ⛏ Fish Boom FC
15 401 16:31 — — ⚔ M@A Rush
11 300 13:15 17:41 — ⛏ Fast Castle
11 316 14:00 18:56 — ⛏ Fast Castle
10 286 11:34 19:10 — ⛏ Fish Boom FC
9 246 12:38 25:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,565 4,745 875 1,575 13,760 14,698
7,100 5,149 200 855 13,304 15,447
6,340 4,740 630 885 12,595 13,633
6,075 5,662 350 410 12,497 15,944
5,975 4,461 585 240 11,261 13,497
5,375 4,540 1,140 200 11,255 15,423
5,375 4,460 250 1,155 11,240 13,915
5,630 2,733 590 0 8,953 11,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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