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Fortress

507828678Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 70m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1390
+14
🇨🇴 Spanish · Colombia
1349
+16
🇨🇴 Persians · Colombia
1243
+20
🇲🇽 Malians · Mexico
1135
+24
🇵🇪 Japanese · Peru
1377
-20
🇨🇦 Hindustanis · Canada
1375
-20
1327
-18
🇲🇽 Vietnamese · Mexico
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,293 9:53 13:30 40:40 ⛏ Fast Castle
42 2,965 7:10 11:53 43:14 ⛏ Fast Castle
33 2,359 8:01 12:09 35:43 ⛏ Fast Castle
32 2,254 8:54 12:45 37:33 ⛏ Fast Castle
28 1,984 7:48 11:31 27:32 ⛏ Fast Castle
28 1,987 7:12 11:18 23:20 ⛏ Fast Castle
27 1,896 7:18 11:34 24:09 ⛏ Fast Castle
19 1,376 7:30 11:22 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,475 25,745 36,330 5,345 120,895 142,436
42,595 25,930 28,650 7,685 104,860 153,486
31,110 24,256 28,555 3,110 87,031 101,562
36,025 25,762 20,750 3,520 86,057 86,760
31,865 33,573 15,235 3,185 83,858 91,261
25,540 33,920 15,400 2,185 77,045 84,598
30,205 20,754 14,325 2,115 67,399 79,450
18,265 26,560 15,540 4,410 64,775 97,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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