AoeStats
← Rey de Copas

Arena

510574263Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 55m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1113
+14
🇧🇷 Hindustanis · Brazil
1098
+14
🇨🇳 Bohemians · China
1088
+15
🇧🇷 Persians · Brazil
1078
+15
🇳🇱 Burmese · Netherlands
1074
-15
🇨🇳 Huns · China
1063
-15
🇹🇼 Bohemians · Taiwan
1061
-14
🇲🇽 Hindustanis · Mexico
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,341 11:11 15:26 27:44 ⛏ Fast Castle
41 2,300 10:21 16:07 29:45 ⛏ Fast Castle
36 2,027 10:31 14:04 29:57 ⛏ Fast Castle
34 1,878 10:30 14:34 38:07 ⛏ Fast Castle
33 1,861 11:43 16:03 31:20 ⚔ FC into Archers
33 1,833 10:50 14:47 32:09 ⛏ Fast Castle
28 1,584 10:11 14:17 28:21 ⛏ Fast Castle
22 1,231 10:22 15:01 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,300 19,950 38,495 5,380 110,125 129,530
44,925 20,795 22,835 5,600 94,155 100,701
30,790 25,375 32,660 3,480 92,305 108,822
27,220 27,675 23,835 4,250 82,980 91,923
25,830 30,810 17,980 1,600 76,220 100,581
30,465 24,765 10,775 2,800 68,805 73,049
23,340 25,385 11,860 2,890 63,475 68,744
26,150 14,165 17,420 3,450 61,185 66,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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