AoeStats
← Rey de Copas

Arena

510381026Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 82m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1201
+14
🇧🇷 Turks · Brazil
1186
+15
🇲🇽 Hindustanis · Mexico
1143
+17
🇺🇸 Ethiopians · United States
1136
+17
🇨🇳 Turks · China
1322
-23
🇨🇳 Spanish · China
1190
-17
🇪🇸 Franks · Spain
1154
-15
🇨🇳 Khmer · China
968
-8
Player eAPM Actions Feudal Castle Imperial Opening
47 3,912 12:03 16:44 30:52 ⛏ Fast Castle
45 3,741 10:58 15:08 31:17 ⛏ Fast Castle
41 3,382 10:52 14:59 34:05 ⛏ Fast Castle
37 3,079 10:36 14:39 32:15 ⛏ Fast Castle
35 2,879 10:30 14:34 29:57 ⛏ Fast Castle
35 2,882 11:30 15:27 20:57 ◆ FC into Fast Imp
31 2,544 11:16 14:52 33:06 ⛏ Fast Castle
20 1,687 11:13 16:03 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,795 47,280 38,550 5,675 150,300 166,655
59,505 46,945 26,155 3,515 136,120 142,138
61,640 43,535 17,765 4,870 127,810 147,327
44,330 31,755 13,035 1,765 90,885 93,710
43,420 10,570 22,695 6,050 82,735 85,078
29,820 25,015 25,735 1,050 81,620 106,834
38,790 22,310 16,240 2,205 79,545 104,664
30,155 13,705 15,520 540 59,920 63,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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