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African Clearing

510710857Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 62m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
891
+16
🇹🇼 Vietnamese · Taiwan
891
+16
🇹🇼 Cumans · Taiwan
884
+17
🇵🇪 Byzantines · Peru
822
+19
🇩🇪 Huns · Germany
918
-18
🇦🇷 Celts · Argentina
893
-17
🇪🇸 Britons · Spain
888
-17
🇭🇰 Persians · Hong Kong SAR China
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,975 12:55 23:02 38:47 ⛏ Fast Castle
42 2,660 18:06 25:33 39:28 ⚔ Tower Rush
32 2,035 13:43 19:05 53:32 ⛏ Fast Castle
27 1,675 15:46 20:51 37:37 ⛏ Fast Castle
25 1,549 16:14 21:53 41:21 ⚔ Fish Boom FC into Archers
24 1,492 18:51 — — ⛏ Fish Boom
14 906 15:35 21:30 40:36 ⛏ Fast Castle
13 844 13:28 30:33 37:39 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,570 16,180 13,215 5,050 75,015 77,761
24,235 31,175 12,780 3,350 71,540 75,167
26,375 18,395 13,195 7,325 65,290 71,503
28,830 12,140 18,095 1,990 61,055 70,857
21,470 23,190 11,335 3,550 59,545 65,737
16,230 24,864 10,910 2,570 54,574 68,109
16,985 14,765 9,785 2,700 44,235 63,065
2,950 2,800 130 520 6,400 6,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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