AoeStats
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Black Forest

509788252Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 70m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
717
+8
🇨🇳 Burgundians · China
635
+11
🇲🇽 Chinese · Mexico
402
+19
🇨🇱 Vikings · Chile
689
-50
🇧🇷 Khmer · Brazil
452
-10
🇨🇱 Khmer · Chile
386
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 1,336 13:02 22:28 46:42 ⛏ Fast Castle
16 1,115 12:35 21:52 26:20 ◆ FC into Fast Imp
16 1,116 14:21 23:56 35:46 ⛏ Fast Castle
15 1,050 11:54 28:30 57:01 ⚔ Scout Rush
12 874 16:50 29:35 42:55 ⛏ Fast Castle
10 711 13:37 25:25 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,955 17,725 16,915 7,760 74,355 153,200
23,285 18,477 17,680 3,490 62,932 105,503
23,870 19,509 13,945 2,700 60,024 71,935
17,165 13,988 6,845 3,795 41,793 45,429
13,260 12,915 9,895 800 36,870 44,351
6,650 5,372 2,185 625 14,832 14,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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