AoeStats
← Zarko

Arabia

510417780Analyzed
1v1 RM · 23h ago on Sep 30, 2026· 69m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
998
+16
🇧🇬 Bulgarians · Bulgaria
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
84 5,791 9:52 25:00 37:59 ⚔ Archer Rush
42 2,938 11:39 22:00 44:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,980 25,762 22,335 4,865 76,942 97,940
25,020 17,780 14,085 2,900 59,785 65,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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