AoeStats
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Arena

510585161Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
908
+15
🇳🇱 Bengalis · Netherlands
892
+16
🇹🇷 Romans · Türkiye
924
-17
🇹🇷 Khmer · Türkiye
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,301 11:25 15:20 29:46 ⛏ Fast Castle
15 779 11:23 15:21 31:08 ⛏ Fast Castle
15 796 11:47 17:12 32:13 ⛏ Fast Castle
13 683 10:13 17:51 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,025 14,280 13,615 2,080 63,000 69,009
27,820 14,500 15,695 3,450 61,465 75,584
19,245 22,710 10,680 1,700 54,335 68,477
15,170 20,640 12,650 1,700 50,160 62,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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