AoeStats
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Arena

510215658Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 65m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
702
+14
🇺🇸 Poles · United States
649
+16
🇵🇪 Persians · Peru
752
-19
🇨🇴 Khmer · Colombia
551
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,230 12:29 18:23 30:55 ⛏ Fast Castle
22 1,479 10:42 19:33 34:48 ⛏ Fast Castle
12 817 12:14 19:30 28:59 ⛏ Fast Castle
12 765 14:00 19:17 52:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,820 28,195 18,900 2,350 82,265 96,233
33,445 26,920 16,140 2,070 78,575 92,076
25,730 21,190 26,600 3,555 77,075 89,882
38,290 17,475 9,770 925 66,460 79,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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