AoeStats
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Arena

510117432Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 37m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
753
+26
🇮🇳 Vikings · India
688
+19
🇵🇪 Persians · Peru
770
-18
🇲🇽 Bulgarians · Mexico
731
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,233 11:04 16:19 — ⛏ Fast Castle
22 802 13:59 19:34 30:29 ⚔ FC into Archers
17 624 12:05 20:31 30:25 ⛏ Fast Castle
10 381 12:52 23:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,275 12,165 4,265 2,210 27,915 31,331
7,650 7,470 2,260 800 18,180 21,544
8,830 5,295 1,990 1,820 17,935 19,816
8,515 4,720 2,905 750 16,890 19,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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