AoeStats
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Lombardia

510111598Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
873
+12
🇲🇽 Bulgarians · Mexico
711
+20
🇩🇪 Byzantines · Germany
789
-16
🇵🇪 Persians · Peru
786
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,100 12:27 17:44 30:03 ⛏ Fast Castle
21 1,054 10:44 20:06 35:16 ⛏ Fast Castle
17 845 11:33 22:02 31:55 ⛏ Fast Castle
13 641 13:47 26:37 40:13 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,870 14,213 7,895 2,270 56,248 81,541
23,275 12,385 11,625 1,800 49,085 60,029
20,185 12,295 7,820 1,505 41,805 46,626
15,870 13,330 9,375 2,545 41,120 47,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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