AoeStats
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African Clearing

510835997Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 56m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1134
+15
🇧🇷 Vietnamese · Brazil
1132
+15
🇧🇷 Franks · Brazil
1111
+16
🇸🇪 Magyars · Sweden
1109
+16
🇳🇱 Goths · Netherlands
1158
-17
🇺🇸 Saracens · United States
1157
-17
🇺🇸 Britons · United States
1096
-15
🇺🇸 Aztecs · United States
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,451 12:34 17:32 43:03 ⛏ Fast Castle
41 2,314 12:27 19:10 44:55 ⛏ Fast Castle
37 2,098 13:37 31:24 — ⚔ Scout Rush
28 1,572 12:53 18:03 44:09 ⛏ Fast Castle
27 1,541 15:25 25:37 38:45 ⛏ Fish Boom
24 1,342 13:44 31:09 48:21 ⚔ M@A into Archers into Scouts
16 918 12:42 20:31 50:37
16 921 16:55 23:10 38:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,355 33,385 13,700 2,950 71,390 85,403
15,180 18,775 13,395 3,310 50,660 54,350
20,975 13,620 8,155 1,920 44,670 50,544
18,950 11,311 7,955 2,385 40,601 45,170
11,725 13,976 10,165 1,700 37,566 40,430
14,250 6,470 6,620 2,000 29,340 34,023
11,685 8,735 2,760 2,070 25,250 26,176
10,605 7,244 3,985 1,140 22,974 25,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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