AoeStats
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Nomad

510322926Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 87m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
497
+16
🇨🇴 Sicilians · Colombia
336
+23
🇪🇸 Magyars · Spain
521
-21
🇬🇧 Vikings · United Kingdom
463
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 3,460 16:48 32:02 56:18 ⛏ Fish Boom FC
22 1,907 15:04 25:37 35:17 ⛏ Fast Castle
20 1,759 14:59 23:37 45:03 ⚔ Fish Boom into Archers FC
16 1,398 19:59 33:25 45:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,705 35,495 22,430 2,450 85,080 86,381
27,855 27,073 21,625 3,595 80,148 103,332
38,180 15,714 18,155 6,060 78,109 97,075
31,530 23,605 16,955 2,700 74,790 77,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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