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Black Forest

509067812Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
622
+15
🇧🇪 Britons · Belgium
583
+17
🇪🇸 Mongols · Spain
637
-17
🇻🇳 Poles · Vietnam
578
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,509 12:20 19:21 36:44 ⚔ Archer Rush
24 1,083 11:46 21:34 37:56 ⚔ FC into Archers
16 729 14:09 22:00 34:16 ⛏ Fast Castle
8 356 14:29 22:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,970 11,590 9,845 2,040 44,445 47,276
14,100 12,905 9,285 1,650 37,940 49,991
15,765 7,543 9,005 1,500 33,813 46,597
7,180 7,496 2,040 2,350 19,066 23,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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