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Nomad

509065275Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 31m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
798
+10
🇨🇳 Vikings · China
772
+11
🇵🇰 Chinese · Pakistan
713
-13
🇻🇳 Poles · Vietnam
586
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 1,354 15:14 19:00 — ⛏ Fast Castle
32 999 14:52 19:12 — ⛏ Fish Boom FC
28 861 16:10 24:53 — ⚔ Scout Rush
8 261 17:02 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,325 7,183 1,745 1,100 17,353 17,698
6,325 5,326 1,035 865 13,551 13,642
6,585 3,535 670 200 10,990 11,909
2,075 3,085 170 325 5,655 8,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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