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Nomad

508895983Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 32m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
576
+10
🇻🇺 Cumans · Vanuatu
549
+10
🇮🇸 Britons · Iceland
430
-10
🇮🇳 Huns · India
429
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,431 14:36 29:39 — ⚔ Scout Rush
15 481 15:39 21:01 — ⛏ Fish Boom FC
9 279 17:59 23:14 — ⛏ Fish Boom FC
6 182 18:28 24:21 — ⚔ Drush FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,125 5,295 475 400 12,295 16,836
6,445 4,195 400 200 11,240 14,729
4,480 3,275 1,290 850 9,895 10,454
5,050 3,240 550 950 9,790 12,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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