AoeStats
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Lombardia

508643207Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 57m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
797
+9
🇺🇸 Turks · United States
530
+21
🇪🇸 Japanese · Spain
655
-21
🇻🇳 Poles · Vietnam
606
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,275 11:22 19:10 35:52 ⛏ Fast Castle
32 1,856 12:37 23:13 36:26 ⛏ Fast Castle
26 1,493 13:51 34:15 45:41 ⚔ Drush into Archers into Skirms
20 1,139 9:18 23:33 39:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,130 27,870 8,725 4,885 68,610 74,260
18,740 20,755 17,430 2,590 59,515 65,312
25,785 13,030 10,240 1,600 50,655 73,642
8,800 5,115 4,350 650 18,915 25,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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