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Lombardia

509435987Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 29m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1660
+13
🇩🇪 Slavs · Germany
1565
+17
🇻🇪 Ethiopians · Venezuela
1658
-17
🇺🇸 Slavs · United States
1532
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 2,113 9:18 23:00 — ⚔ M@A into Archers
72 2,096 8:29 23:41 — ⚔ Scout Rush
68 1,988 9:50 21:19 — ⚔ Archer Rush
39 1,129 9:00 23:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,035 5,970 2,595 200 20,800 21,093
6,700 8,407 4,645 200 19,952 20,777
8,085 4,185 2,300 1,145 15,715 16,551
5,395 5,333 3,385 125 14,238 14,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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