AoeStats
← Odo'Sha

Nomad

509815613Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
979
+11
🇵🇪 Teutons · Peru
894
+15
🇺🇸 Lithuanians · United States
850
+17
🇲🇽 Bohemians · Mexico
796
+18
🇨🇱 Magyars · Chile
892
-16
🇨🇳 Spanish · China
891
-16
🇹🇼 Khitans · Taiwan
883
-26
🇦🇷 Franks · Argentina
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,131 13:27 19:12 35:09 ⛏ Fish Boom FC
20 1,145 19:44 31:06 — ⚔ Fish Boom into Fire Galleys FC into Scouts
20 1,121 15:54 23:21 49:08 ⛏ Fish Boom FC
20 1,107 15:40 26:44 48:20 ⚔ Fish Boom into Towers FC into Archers into Skirms
16 915 15:21 22:47 38:35 ⛏ Fast Castle
16 925 19:25 27:13 40:44 ⚔ Fish Boom into Drush into Fire Galleys FC into Skirms
13 738 16:19 27:22 43:19 ⚔ Fish Boom into Scouts
13 722 17:28 24:14 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,160 13,820 12,716 2,200 53,896 70,089
22,920 20,488 6,070 3,375 52,853 70,074
13,000 17,390 9,065 2,350 41,805 49,505
16,125 8,013 7,345 4,300 35,783 39,505
14,185 7,978 7,120 2,320 31,603 35,151
13,285 9,215 5,840 1,190 29,530 37,841
10,325 10,879 5,735 1,755 28,694 37,357
9,840 7,270 2,725 3,415 23,250 24,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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