AoeStats
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Nomad

508527561Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 60m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Random · Türkiye
1119
+32
🇨🇱 Persians · Chile
1101
+17
🇺🇸 Italians · United States
1094
+17
🇵🇪 Celts · Peru
1078
+18
🇺🇸 Random · United States
1163
-19
🇲🇽 Mongols · Mexico
1144
-18
🇦🇹 Malay · Austria
1137
-18
🇺🇸 Random · United States
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,132 15:02 19:50 39:27 ⛏ Fish Boom FC
34 2,043 16:24 23:30 45:46 ⛏ Fish Boom FC
31 1,849 13:00 21:58 39:34 ⛏ Fish Boom into Galleys FC
30 1,817 13:50 17:33 35:43 ⛏ Fish Boom FC
25 1,484 15:45 22:02 42:05 ⛏ Fish Boom FC
17 1,012 14:45 21:25 34:09 ⛏ Fish Boom into Fire Galleys FC
16 998 16:06 21:10 38:59 ⛏ Fish Boom FC
16 995 17:23 22:26 46:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,065 35,300 13,185 4,370 78,920 92,037
29,365 20,110 18,900 2,550 70,925 82,885
24,295 18,950 15,705 3,100 62,050 70,131
17,370 21,108 8,645 3,780 50,903 55,579
20,235 18,186 9,545 700 48,666 51,277
14,635 18,483 4,610 3,950 41,678 43,274
12,030 16,258 5,950 3,990 38,228 40,179
7,970 10,514 1,745 2,505 22,734 25,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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