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Arena

505864319Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 37m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1231
+12
🇭🇰 Franks · Hong Kong SAR China
1224
+12
🇨🇳 Mongols · China
1218
+12
🇨🇳 Hindustanis · China
1176
+14
🇹🇷 Bohemians · Türkiye
1147
-28
🇭🇰 Teutons · Hong Kong SAR China
1139
-13
🇨🇳 Britons · China
1127
-12
🇩🇪 Romans · Germany
1119
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,437 10:59 15:01 30:39 ⛏ Fast Castle
38 1,420 9:52 13:24 26:39 ⛏ Fast Castle
29 1,098 11:06 15:14 27:52 ⛏ Fast Castle
28 1,044 8:58 19:30 33:54 ⚔ Towers FC
26 965 10:40 14:20 27:45 ⛏ Fast Castle
26 957 10:23 14:12 29:33 ⛏ Fast Castle
25 949 10:19 22:43 35:06 ⚔ Archer Rush
18 658 11:09 20:08 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,330 10,080 16,095 2,350 52,855 57,054
21,010 13,045 11,260 2,475 47,790 51,761
19,365 18,149 6,460 970 44,944 47,493
20,015 8,730 11,670 850 41,265 45,950
12,475 12,335 8,290 3,555 36,655 42,312
13,525 12,485 5,350 1,205 32,565 36,659
14,500 11,325 4,345 2,170 32,340 36,743
12,170 9,945 4,285 1,850 28,250 32,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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