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Arena

506857266Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 49m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1125
+17
🇹🇷 Turks · Türkiye
1056
+21
🇹🇼 Franks · Taiwan
1150
-19
🇹🇼 Burgundians · Taiwan
1148
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 2,176 10:53 14:54 27:19 ⛏ Fast Castle
26 1,315 11:07 18:13 26:42 ⛏ Fast Castle
25 1,269 11:29 15:20 30:22 ⛏ Fast Castle
23 1,143 13:10 17:26 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,935 18,745 22,145 3,450 75,275 79,829
29,615 22,435 15,695 3,165 70,910 75,078
20,235 10,090 18,870 130 49,325 54,239
17,200 10,700 6,615 2,380 36,895 37,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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