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Arabia

506852298Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 39m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1155
+16
🇹🇼 Bohemians · Taiwan
1155
+16
🇹🇼 Franks · Taiwan
1166
-16
🇹🇼 Burgundians · Taiwan
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,866 10:09 23:59 — ⚔ Scout Rush
43 1,691 11:22 19:54 — ⚔ Scout Rush
31 1,217 9:01 13:04 — ⛏ Fast Castle
30 1,204 12:05 22:50 —

Resources

Player Food Wood Gold Stone Spent Collected
11,490 5,414 5,100 170 22,174 23,769
5,140 9,411 5,265 650 20,466 21,979
9,575 5,413 3,265 680 18,933 19,971
4,545 4,991 1,475 1,490 12,501 12,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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