AoeStats
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Nomad

509903406Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 37m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1518
+12
🇩🇪 Chinese · Germany
1469
+14
🇩🇪 Ethiopians · Germany
1449
+15
🇩🇪 Hindustanis · Germany
1441
+15
🇹🇼 Vikings · Taiwan
1530
-17
🇨🇳 Magyars · China
1419
-14
🇺🇸 Mongols · United States
1411
-13
🇹🇼 Jurchens · Taiwan
1367
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,791 15:01 18:47 35:42 ⛏ Fish Boom into Fire Galleys FC
47 1,771 13:17 19:19 33:08 ⛏ Fish Boom into Galleys FC
46 1,737 12:47 21:07 — ⛏ Fish Boom FC
43 1,617 13:33 18:42 — ⛏ Fish Boom FC
40 1,530 13:11 17:41 — ⛏ Fish Boom FC
31 1,174 13:08 17:18 36:37 ⛏ Fish Boom FC into Galleys
31 1,168 13:45 17:31 — ⛏ Fish Boom FC
29 1,097 13:42 18:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,100 15,378 6,680 1,780 39,938 42,132
14,045 14,606 4,690 1,240 34,581 34,799
11,445 16,101 5,140 1,155 33,841 34,765
16,885 8,902 5,580 500 31,867 33,582
8,275 10,647 3,425 1,965 24,312 26,423
8,145 10,615 3,710 955 23,425 24,155
8,210 9,234 5,710 200 23,354 23,474
8,975 5,438 1,745 2,475 18,633 17,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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