AoeStats
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MegaRandom

509894564Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 51m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1837
+5
🇩🇪 Cumans · Germany
1521
+16
🇩🇪 Huns · Germany
1469
+17
🇩🇪 Wei · Germany
1438
+18
🇨🇳 Gurjaras · China
1562
-16
🇨🇿 Hindustanis · Czechia
1528
-14
🇳🇱 Celts · Netherlands
1519
-14
🇨🇦 Berbers · Canada
1469
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,064 9:06 22:15 — ⚔ Archer Rush
54 2,764 9:48 24:02 50:11 ⚔ Archer Rush
51 2,640 9:25 21:02 44:50 ⚔ Scout Rush
50 2,591 9:16 23:12 41:17 ⚔ Archer Rush
48 2,455 10:55 14:55 34:00 ⛏ Fast Castle
43 2,206 10:05 14:32 40:01 ⛏ Fast Castle
35 1,819 9:47 25:46 — ⚔ Archer Rush
31 1,589 8:55 23:04 44:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,940 33,632 18,330 4,200 88,102 89,657
28,455 18,642 14,060 3,580 64,737 66,049
11,850 19,602 16,670 1,670 49,792 55,967
24,545 12,880 9,710 1,625 48,760 50,681
22,790 8,687 8,895 1,500 41,872 51,966
13,055 16,453 10,530 975 41,013 42,150
13,050 13,200 8,640 1,530 36,420 36,993
5,850 8,813 6,015 325 21,003 22,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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