AoeStats
← lord__thompson

Arabia

510914470Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 29m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1126
+12
🇦🇷 Franks · Argentina
1057
+16
🇺🇸 Armenians · United States
1050
-14
🇺🇸 Huns · United States
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,128 10:13 20:27 — ⚔ Archer Rush
28 818 11:41 17:13 — ⛏ Fast Castle
18 512 13:09 25:32 — ⚔ Scout Rush
14 416 10:54 24:42 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,875 6,402 2,110 200 14,587 15,912
7,760 5,225 1,565 0 14,550 15,762
5,995 3,650 970 115 10,730 13,172
4,690 3,305 1,175 850 10,020 10,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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