AoeStats
← lord__thompson

African Clearing

510670358Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 70m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1142
+15
🇻🇪 Mongols · Venezuela
1108
+16
🇦🇷 Vietnamese · Argentina
1126
-16
🇦🇷 Huns · Argentina
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,871 14:04 28:09 49:31 ⚔ M@A into Towers into Skirms
38 2,707 14:31 31:05 48:33 ⚔ Archer Rush
38 2,659 15:25 19:17 42:51 ⛏ Fast Castle
27 1,936 13:37 18:19 44:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,985 26,590 18,100 2,900 82,575 95,243
18,600 20,735 9,870 3,090 52,295 55,687
19,095 12,830 15,900 3,300 51,125 53,987
19,625 15,055 7,545 1,950 44,175 45,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.