AoeStats
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Four Lakes

507956649Analyzed
1v1 RM · 13d ago on Sep 20, 2026· 46m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
1786
+20
🇧🇦 Maya · Bosnia & Herzegovina
1872
-20
Player eAPM Actions Feudal Castle Imperial Opening
91 4,212 9:35 17:22 37:16 ⚔ Fish Boom into Scouts
53 2,445 10:09 19:54 39:14 ⚔ Fish Boom into Drush into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,930 19,680 13,275 3,260 59,145 62,550
16,170 17,669 13,300 2,650 49,789 50,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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