AoeStats
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Four Lakes

507952404Analyzed
1v1 RM · 12d ago on Sep 20, 2026· 41m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1979
+12
🇧🇦 Maya · Bosnia & Herzegovina
1884
-12
Player eAPM Actions Feudal Castle Imperial Opening
78 3,239 9:59 17:48 37:54 ⚔ Fish Boom into Scouts
73 3,052 9:23 18:21 39:59 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,400 17,102 8,930 1,730 49,162 51,052
13,125 11,698 7,200 1,270 33,293 33,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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